Equirectangular Map Transform

Computes cube, sphere, and poraboloid maps for a given equirectangular input image.


Hidden canvas using webgl-operate for equirectangular map transforms.

Cube Map - Six Faces

Negative X | Left
Positive Z | Front
Positive X | Right
Negative Z | Back
Positive Y | Top
Negative Y | Bottom

Sphere Map - Six Variations/Orientations

Negative X | Left
Positive Z | Front
Positive X | Right
Negative Z | Back
Positive Y | Top
Negative Y | Bottom

Paraboloid Map - Three Variations/Orientations

Negative X | Left
Positive Z | Front
Positive X | Right
Negative Z | Back
Positive Y | Top
Negative Y | Bottom